Games: Cities XL 2011

With Cities XL 2011, build and develop gigantic cities on realistic 3D maps, thanks to an incredible

collection counting more than 700 buildings and unique structures.

Cities XL 2011
Language: English
Release Year: 2010
Platform: PC
Size: 2.7 GB
Genre: Strategy | Modern City-Building

You are the virtual mayor and as such, you will need to find the right balance between economic development for your city, public transportation, housing, social services, leisure activities and even special events in town. Realism has been pushed a little bit deeper with larger cities, more realistic and more sophisticated than ever before!.

Game Features:
* More than 700 buildings, structures and monuments inspired by various architectural styles.
* 47 incredibly detailed and diverse 3D maps: mountains, hills, canyons, islands, cliffs, as well as famous places: Hollywood, Manhattan, Paris, Hong Kong, the Krakatoa volcano
* Connect cities that you build in a trade network, specialize some of them so that they can provide for others, and create a large-scale economy balance!


Games: Command & Conquer 4 Tiberium Twilight


Command & Conquer 4: Tiberian Twilight is a real-time tactics video game and the latest

installment of the popular Command & Conquer franchise, released March 16, 2010.

Command & Conquer 4: Tiberium Twilight 
Platform: PC
Size: 7.8 GB
Genre: Real Time Strategy

In 2062, humanity is on the verge of extinction. Because of Tiberium - a mysterious alien mineral that has infected the Earth and caused the bloody war between the Global Security Council (GSS) and the Brotherhood of Nod ', the planet is practically empty. In the midst of crisis, Kane, leader of the Brotherhood of Nod, "said the GSS that he developed a system that will allow monitoring of Tiberius, and use his strength. However, for a network management Tiberius Kane needs help GCR. Thus, the two warring factions have joined forces in order to prevent the extinction of humanity from the face of the earth.
The gameplay in Command & Conquer 4 no longer follows the same resource-gathering dynamic as previous games in the series. In the main game mode, the player must capture control nodes scattered across a map, and retain more nodes than the enemy player, gaining enough points over time to win the match. Command & Conquer 4 utilizes class-based gameplay as well as some RPG elements.

There are two playable factions: the GDI and the Brotherhood of Nod. The storyline begins with the world being consumed by the rampant growth of Tiberium, which is threatening to render the earth uninhabitable. Each faction is split into three upgradeable classes: offence, defense and support, each with their own specialized focus. The classes consist mostly of their own unique units, with the only shared unit among classes being the engineer. The offence class is focused on tank-based, front-line combat, relying less on any kind of fortified emplacements or bases. The defence class is focused on infantry-based combat as well as utilization of rudimentary base defenses, and are also the only class to have access to superweapons. The support class is focused on air-combat and specialized vehicles to traverse the environment, and is also equipped with special support powers that are used to assist teammates. Command & Conquer 4 contains two non-playable factions from previous games in the Tiberium Universe: The Scrin (C&C3) and the Forgotten (Tiberian Sun), the latter of which returning as a minor part of the story as well as a neutral class on the map. Command & Conquer 4 includes a total of about 90 units, including many new units and updated versions of previous Command & Conquer units. The GDI utilizes walkers and powered armor infantry for its army whereas Nod primarily relies on cyborgs and treaded vehicles.
In Command and Conquer 4: Tiberian Twilight, each faction features its own campaign with the story told and played out from their perspective, each resulting in an ultimate conclusion to the Kane saga. In addition to the two brief single player campaigns, Command & Conquer 4: Tiberian Twilight features a cooperative campaign mode, which will allow multi-class play and integrated player progression. The difficulty in co-op campaign mode varies depending on the player's level, and objectives will be shared. Campaigns for both factions take place simultaneously.

System requirements:
Operating system: Windows XP (SP3) / Vista (SP1) / Windows 7
Processor: Intel Core 2 / Athlon 64 X2
Memory: 1 GB (1.5 GB for Vista / 7)
Video: 256 MB with Shader
Free hard drive space: 10 GB

Installation
1. Mount
2. Set
3. Copy the contents of Crack folder to game folder
4. Play
Command & Conquer 4: Tiberium Twilight

Command & Conquer 4: Tiberium Twilight

Command & Conquer 4: Tiberium Twilight
OR



Games: Crime Craft


The plot takes place in the near future after an environmental disaster of unprecedented scale. On earth,

chaos, power in the surviving cities laid their hands on criminal gangs.

CrimeCraft 
Release Year: 2009
Language: English
Platform: PC
Size: 3.60 GB

In one of those women megacities - Sunrise City - and gets the main character. Here he is waiting cruel struggle for survival with other men, in which all means are good. The world was plunged into anarchy - it's time to take power into their own hands!

System requirements:
- OS Windows XP / Vista / 7
- Processor Intel single core 1.6 ghz
- 1024 MB RAM
- The GeForce 7600 class / ATI Radeon X1600
- Sound card compatible with DirectX 9.0c
- 4.8 GB free hard disk space
- DVD-ROM drive is not required

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Games: Counter Strike Source 2010


Counter-Strike Source Fatal Shot - an informal modification which includes all the best of use issued by the

fans for all time the existence of the game, the game is patched up to v34, search for servers running completely replaced with models of the players, hostages, weapons, and only the more advanced, the new great Animation arms not be indifferent to gamers of any level...

Counter Strike Source 2010 v17 Orange 1.0.0.52
Developer: Valve Corporation
Released: 2010
Platform: PC
Download Size: 3.70 GB
Genre: Action (Tactical / Shooter), 3D, 1st Person

Counter-Strike: Source is a remake of Counter-Strike, and consequently retains its team-based objective-oriented first-person shooter style gameplay. The aim of playing a map is to accomplish a map's objective. There are many types of objectives that a map can have, but the ultimate goal of the game is to win more rounds than the opposing team, which is accomplished by fulfilling the map's winning conditions. Some winning conditions include defusing a bomb, planting a bomb and preventing it from being defused by the other team, rescuing all the hostages on a map, preventing the hostages from being rescued, and defeat all the members of the opposing team. When playing on a server without modifications, if players are defeated during a round, they do not respawn until the next round, unlike in many other first-person shooter games, where players respawn on a set timer.
Moving and shooting also differs noticeably from many other first-person shooters. Shooting while moving dramatically decreases accuracy, and holding the mouse button down to continuously shoot will generally produce severe recoil. Recoil can be difficult for beginning players to compensate for because the player's reticle does not correspond with where the bullets actually hit during continuous fire, so beginning players may aim too high during automatic fire. The amount of damage done by a bullet varies dramatically depending upon the body part the bullet hits, with great emphasis on shooting the enemy in the head, which is almost invariably lethal.
Aspects of the game that have changed from Counter-Strike include the behavior of the grenades, the physics engine, and the weapons' recoil. The smoke grenades in Counter-Strike: Source spread much more slowly than the ones in Counter-Strike,(however, a recent major update made the smoke similar to that in Counter-Strike), and the flashbangs, which now utilize DirectX 9 effects, have a much more pronounced effect, and bounce very differently from the ones in Counter-Strike. Counter-Strike: Source also implements physics objects, such as filing cabinets, which the user can interact with while playing. The recoil in Counter-Strike: Source differs from the recoil in Counter-Strike in that while Counter-Strike had perfectly consistent recoil, the recoil in Counter-Strike: Source is much less precise. Furthermore, the addition of ragdoll physics marks another difference between Counter-Strike and Counter-Strike: Source. Additionally, 145 achievements have been added to Counter Strike: Source.

Game features:
- Full no-steam v34 Client
- Search for servers running
- Completely revised and arming clothes
- Excellent animation new weapons
- New logos
- More blood

What's New in V17:
1) Preconfigured menu for Setti servers
2) Working Favorites/History
3) Preconfigured rates & lerp
4) Name changing - by "name" command in console
5) SFX archive(no installer), just browse for your games folder and it will extract/create "Counter Strike Source 2010" folder there
6) Make game shortcut on desktop by pressing "place_shortcut_on_desktop.exe"
7) Run game as Administrator to avoid problems
+ SRCDS (Dedicated server)
+ working Achievements and Stats
+ add/delete from Favorites

Requirements:
[*] Operating System: Microsoft Windows 7 / Vista / XP
[*] Processor: Intel Pentium IV at 2.0 GHz / AMD Athlon XP 2200 +
[*] Video Card: 128 MB VRAM - NVIDIA GeForce 5400 / ATI Radeon 9600
[*] Memory: 512 MB RAM (XP) / 1 GB RAM (Vista / Win 7)
[*] Hard Disk: 4.5 GB of free Hard Drive space
[*] Sound Card: DirectX Compatible
[*] Direct X: 9.0c
[*] Controls: Keyboard & Mouse
[*] Installation: DVD-ROM Drive


Games: CellFactor Revolution


Events CellFactor: Revolution takes place in a futuristic industrialized world, you have to choose your

character from three available characters, Black Ops, Bishop and Guardian, two of whom possess psychic abilities.

CellFactor: Revolution
Language: English
Platform: PC
Developer: Artificial Studios
Publisher: Artificial Studios
Size: 860 MB
Genre: Sci-Fi First-Person Shooter

After a series of major technological disasters on our planet is developing a new kind of domination of living beings. One of the newest technologies spawned cybernetically enhanced soldiers, whose psychic abilities were used to establish control over the entire Earth. Disparate groups of the human resistance fighting for their lives with seemingly invincible enemy. You will be able to speak for any of the warring sides in this war.
 In case you're unfamiliar with the game, CellFactor: Revolution is an arena first-person shooter that lets you use bits of the environment as lethal weapons with special psi powers. Before jumping into a match you pick between three classes: the dual-wielding Guardian, hybrid Black Op, or psionically proficient Bishop.
Each class has a few useful skills, like the Guardian's super jump, Black Ops' gravity bomb, and the Bishop's ability to part large masses of objects at high speeds, knocking out any living thing in the way. The Bishop is particularly interesting because she can fly, pick up foes, and quickly crush them to death.
Using these kinds of skills in rapid succession can definitely be entertaining, but there's a problem with depth. While you can grab a guy and throw him into a lava pit, fling around gigantic cranes, and set deadly particle beams aflutter, CellFactor lacks a cohesiveness it seems like it should have. It certainly looks good, and the range of things you can do seems like it would keep the game entertaining. Yet after fifteen minutes, you're probably going to want to shut this one down. Testing each skill is like window shopping at a jewelry store. You see the baubles sparkle, appreciate their beauty, then move on. We were told this game has a story, yet there's no indication of its existence while playing through. As each class type you can wade through five missions to unlock new skills or head into a skirmish or LAN match with every skill already unlocked.
With only LAN support you're going to be spending a majority of the time playing against the CellFactor bots. At the highest difficulty these guys show sparks of intelligence, but we experience more instances of them being boring and annoying. They're boring when teammates or enemies run around in circles for no apparent reason during a CTF match. They're annoying when they kill you from all the way across the map with a machine gun, or a Bishop repeatedly performs an extremely difficult to avoid grab and crush maneuver. Many times we were shooting them at point blank range and saw no noticable reaction, aside from them dying. They seem to behave much better in Deathmatch than team games, using abilities like side dashes to avoid fire.

System requirements:
- Core 2 Duo 1.8 GHz,
- 2 GB RAM,
- graphic card 512 MB (GeForce 7800 or better),
- 2 GB HDD,
- Windows XP SP2/Vista
OR
OR



Games: Close Combat Last Stand Arnhem


Close Combat - Last Stand Arnhem - a "modernized" version of the second part of the series Close

Combat - A Bridge Too Far publisher which, as it is not strange to hear a Microsoft, in the distant 1997.

Close Combat: Last Stand Arnhem
Release Year: 2010
Language: ENG
Platform: PC
Size: 900 MB

This part of the series actually contains a lot of "old innovations", and the present new elements (such as bombing bridges, and pontoon ferries). From the old goodies, such a system to "buy" units, for me personally, this chip was a very interesting complement to the old A Bridge Too Far, when I was playing in a single abundance began to make for themselves some battles, and using the system to "buy" could create an "ideal "to balance the composition of their units and the enemy (in the Close combat 4 and 5, the player was tightly linked composition of a particular unit).

Features:
Now for the rest, it is the same in 1944, Operation "Market Garden", sverhambitsioznaya Allied operations (such as end the war by Christmas, and Catholic), had resulted in serious problems.
A giant-scale amphibious operation, of course you can play on both sides, there are some battles, campaigns, and a big campaign against the fence and before dinner. But in general it is best all the dignity of the game, as well as the entire series as a whole does not appear in a duel with an AI and a real person, that's where the real challenge to your skills and abilities. Close Combat - Last Stand Arnhem uses the latest advanced engine Close Combat. In Close Combat - Last Stand Arnhem you as allies will participate in the largest air operation Operation Market Garden. Or, on the German side you have to organize the defense and not give Syuznikam seize the bridge Arnhem.

System requirements:
- System: Windows XP/Vista/7
- Processor: Intel Pentium 4@1.5 GHz / AMD Athlon XP 1500 +
- Memory: 1 GB
- Video card: nVidia GeForce 6600 / ATI Radeon X1300 128 MB
- Soundcard: DirectX Compatible Soundcard
- Hard disk: 1 gb


Free Download Company of heroes

Company of Heroes is a real-time strategy computer game developed by Relic Entertainment. It was

released on September 12, 2006, and was the first title to make use of the Games for Windows label. A standalone expansion, Opposing Fronts, was released on September 25, 2007. A second standalone expansion, Tales of Valor was released in April 2009. The game was released as a free-to-play download in South Korea in April 2010.

Company of heroes
Platform: PC Game
Language : English
Size: 3.7 GB
Genre : Action

The resource management in Company of Heroes retains micromanagement details such as reinforcing troops, which has the effect of creating a more tactical RTS experience.Players must take control of certain points on the map. The more of these points a player controls, the more resources they acquire. This concept demands constant expansion of a player's territory. These points are connected like supply lines, and so, during the course of a battle a player can capture one point in the supply line, isolating the rest which had been connected to the base through it, therefore reducing the enemy's resource intake.

Players collect three resources: manpower, munitions, and fuel. Manpower is necessary to produce all units. Munitions allows players to upgrade individual squads or vehicles and use special abilities.
Fuel allows players to purchase tanks and other vehicles, build base buildings and acquire global upgrades. The player can decide, at a manpower cost, to place observation posts on his resource points in order to increase his production by 40% and make them more durable against enemy takeovers, which means sacrificing resources in the short-term for a greater long-term intake. Resource points must also be connected as any unconnected captured points can not produce resources.
Company of heroes (PC)

Company of heroes (PC)



Command & Conquer: Red Alert 3


Command & Conquer: Red Alert 3 ?Uprising is a 2009 real-time strategy video game developed by EA Los
Angeles and published by Electronic Arts. It is a stand-alone expansion to Command & Conquer: Red Alert 3 released only for Microsoft Windows and offered via digital distribution. 
Command & Conquer: Red Alert 3
Language: English
Platform: PC
Size: 3.2 GB
It does not require Red Alert 3 to play. It features about 30 new maps for traditional skirmish with many of these taking place in new environments. It does not contain any multiplayer elements such as cooperative play, online play or network play.

Uprising picks up on where the Allied Campaign of the original game left off. Four "mini-campaigns" are available, one for each faction in Red Alert 3 and a bonus one centered around the origins of the Empire's commando Yuriko Omega. Each of the campaigns is three missions long, with the exception of the Soviet one, which consists of four. Initially only the Soviet and Yuriko campaigns are available, the campaigns for the Allies and the Empire of the Rising Sun becoming available after finishing the first mission in the Soviet campaign.The Soviet campaign focuses on the remaining Soviet resistance trying to stop FutureTech, the Allied defense contractor, which plans to create a super weapon called the "Sigma Harmonizer" (a device to selectively stop time). The Allied campaign concentrates on defeating several renegade Imperial warlords who still resist Allied occupation. The Empire's campaign covers the fight against the Soviets who attempt to conquer parts of Japan. The Yuriko campaign recounts the story of her creation, her captivity by the Allies and her fight to rescue her sister. The Yuriko campaign uses different controls and camera than the rest of the game, allowing only to see the screen in which Yuriko is located and disabling the sidebar including minimap.

Features:
- Four new campaigns - try their hand at the classic series for C & C battles. You are waiting for new plot lines and assignments for the three parties to the conflict, as well as the new series of C & C - a campaign that combines elements of militants and adventure!
- Eleven new genera of troops - to crush enemies in the entire world with the help of eleven new genera Soviet troops, the Alliance and Empire Rising Sun (such as kriolegionery, iron roniny and cleaners)!
- More stars on the screen - 30 minutes of new video you will see more Hollywood stars!
- Fight with the best military leaders and zavoyuyte world - zavoyuyte world domination in the absolutely new game mode! Can you resist the brutal onslaught of the strongest military the world? Try to win the World in 50 battles, lasting up to 30 hours of additional game time!

System requirements:
- OS - Windows XP / Vista (32-Bit)
- Processor - XP: 2.0 GHz (Intel Pentium 4; AMD Athlon 2000 +; multicore processors) / Vista: 2.2 GHz (Intel Pentium 4/AMD Athlon 2200 + / multicore processors)
- Memory - XP / Vista: 1 GB
- Video Card - NVIDIA GeForce 6800, ATI Radeon X1800 or better
- Sound Card - sovsmestimaya with DirectX 9.0c (for the correct operation of Creative Sound Blaster Audigy for Vista requires less CPU than Intel P4 2.6 GHz, Yamaha Xwave-512 not supported)
- The collective mode - up to 8 people, the speed - 512 Kbps
- Optional - VoIP Headset
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