The
long-awaited continuation of the cooperative shooter "Left 4 Dead",
recognized by many publications
best game of the year 2008 in its genre.
Left 4 Dead 2
Year: 2009
Genre: Action / Horror (Tactical / Shooter) / 3D / 1st Person
Developer: Valve Software
Publisher: Valve Software
Platform: PC
Language: ENG
Publication Type: License
Medicine: Present (THEPIRATEGAY)
File size: 7.84 GB
At this time, you along with friends to wade through the city, swamps
and cemeteries of the American South - from the port of Savannah to New
Orleans - during the 5 large campaigns. You play as one of four
surviving heroes who have a wide range of all kinds of weapons, like the
classic design, and advanced modifications.
Like its predecessor,
Left 4 Dead 2 is a first-person shooter with a heavy emphasis on cooperative gameplay.
The game presents six new campaigns, each composed of three to five
smaller maps. In the first two to four maps of any campaign, the
survivors attempt to reach a safehouse, while the final stage requires
the survivors to call for rescue and either survive a prolonged
onslaught until rescue arrives, pass through an especially challenging
gauntlet of infected to reach a rescue vehicle, or collect and deploy
fuel cans to facilitate an escape.
Each survivor can carry one main weapon,
and either a melee weapon, or single/dual pistols as a secondary
weapon. Though melee weapons cause extra damage to the infected when
struck, the survivors can use any other weapon or item for weaker melee
attacks and to temporarily push the infected back. Players also carry a
flashlight, but may startle the infected. They may also carry a single
first aid kit or defibrillator, Ammo packs, Pain pills or adrenaline. They may also carry a single throwable weapon — Molotov cocktails to set an area on fire, pipe bombs, and "Boomer" bile, which can be thrown at infected to cause them to turn on each other.
Because many of the special infected can quickly finish off a
survivor if they are not rescued, the game encourages players to stay
and work together to traverse the level safely. To enable situational
awareness of other players, players are shown the health and status of
their fellow survivors. If a player does not have direct sight of
another survivor, they will be shown the survivor's highlighted
silhouette. As they take more damage from zombies, players move slower.
If a survivor takes too much damage, they become incapacitated, and can
only fight off the infected using pistols until rescued by another
survivor. If a character dies, they remain dead until the next level,
unless revived by a defibrillator, or, in Campaign mode, reappear in a
"rescue closet" to be freed by the other survivors. Should all the
survivors be killed or incapacitated, or if all the human-controlled
survivors die, the game is over, and players must restart that level.
Left 4 Dead 2 retains the three game modes of the original
game—Campaign, Versus, and Survival—and adds a new game mode called
Scavenge. In Campaign mode up to four human players fight against the
computer-controlled infected to make their way between safe houses; any
survivor not controlled by a human player is controlled by the computer.
In Versus mode up to four other human players take control of the
various Special Infected who try to prevent the Survivors from reaching
the next safe house. The two teams swap sides once per chapter and are
scored based on their play through as Survivors. Versus mode typically
requires at least 1 human player on each team. Survival mode is a timed
challenge where the survivors are trapped in a section of the campaign
maps, and try to survive as long as possible against an unending
onslaught of infected. In the new four-on-four Scavenge mode, the
survivor players are required to collect and use as many of the sixteen
gas canisters scattered about a level to maintain fuel in power
generators, while the infected players attempt to stop them.
The game also features a realism mode, which can be enabled at any
difficulty for either campaign or versus modes. This mode removes some
of the video-game aspects from the gameplay: survivors are not able to
see the silhouettes of their teammates; if they die, they can only be
revived with a defibrillator kit and will not respawn later in the level.
Damage dealt to Infected is also changed, with headshots dealing more
damage to enemies, rather than limb or body shots, making gameplay even
more of a challenge.
Additionally, two types of special infected, the Witch and the Tank
will now kill any survivor they would have merely incapacitated, making
dealing with these rare infected much more dangerous. Designed to force
players to work closely together and rely on voice communication, the
realism mode was created to give players a way "to be challenged as a
team" without having to increase the difficulty level of the game.
[17]
A new game mode called "Mutation" was added as part of the first
major add-on for the game, "The Passing". This mode is dynamic and will
be updated weekly by Valve to feature new game play ideas. The first
week featured a "Realism Versus" mode, which combined the features of
the "Realism" and "Versus" modes.
"Realism Versus" mode proved popular with players leading Valve to introduce it as a permanent gameplay mode.
Other Mutations have included forcing the players to use only melee
weapons like the katana or chainsaw, reducing the number of Survivor
players to 1, or increasing the number of special infected that could be
generated by the Director.
System requirements:
Supported OS: Windows 7 / Vista / Vista64 / XP
Processor: Pentium 4 3.0GHz
Memory: 1 GB for XP / 2GB for Vista
Graphics: DirectX 9 compatible video card with 128 MB, Shader model 2.0. ATI X800, NVidia 6600 or better
Hard Drive: At least 7.5 GB of free space
Sound Card: DirectX 9.0c compatible sound card